An update on Doctor Who: Legacy

I miss the old start screen.

I miss the old start screen.

I haven’t talked much about Doctor Who: Legacy in a while, but that neither means I don’t play it nor that it’s any less of a brilliant game. The simple fact of the matter is that I’ve been playing it since launched in November of 2013 and it’s just difficult to stay rabid about any game for that long. I played and beaten every level, and I own every single character at level 50 (except two that I’m leveling up); there’s just nothing for me to do in the game at the moment. I still log in every day to collect the daily bonus, and I follow their updates for the latest news.

They have a new version of the game coming out within the next couple of weeks, which will add gameplay and bug fixes. Usually with version updates, they also release a new chapter, which is what I’m waiting for: a large chunk of new, challenging levels, with innovative enemies and new allies to collect. They’ve said they’re steering away from their original model of going backwards through the TV series, which is a bit disappointing, personally, because the next series they should be doing is Series 4, which is the one I’ve been looking forward to. However, they’re incorporating more classic seasons, which is always a good thing to me. I think the thing that impresses me the most, though, about their game design is that they continue to come up with great ideas for new enemies and powers, always increasing the variety, interest, and challenge in the game.

Between their major content releases, they trickle out new levels here and there, with Time Crystals, allies, and costumes as rewards. My favorites here are the expert levels, because they really make you think about how to put together the team you need to defeat them and you have to be very careful with your strategies. Another thing they’ve recently added to the game is Anna’s Playground, two levels that have easy-to-defeat enemies and one less color of gems to work with, so that the game can be played by very young children.  Now, how’s that for supporting your young fans?

A lot of their recent content, however, has been in the Fan Area, which you unlock permanently by buying at least $5 worth of Time Crystals in one purchase. They have been beefing up the Fan Area in order to entice more players to unlock it, which only makes me urge you again, if you love the game, to show your support for the game and for Doctor Who, by making even the smallest purchase. Remember that they might call the game model “free to play”, but it really isn’t: behind that gorgeous game is a lot of people who are making their living by creating this for you.

Tiny Rebel Games continues to offer excellent customer support and community engagement, so the game is still excellent on all levels. Have you played Doctor Who: Legacy? No? Then download it now and get to it!


 

Two days ago, they added some Time Fragment farming levels to the Fan Area. I wrote a post quite a while back about how to farm Time Fragments efficiently, so I thought I would discuss the new levels and what I thought about them. Please note that I’ve played each color level once.

In the Fan Area, there are five new levels (one for each color) explicitly designed for Time Fragment farming, with higher-than-normal probabilities of dropping Time Fragments. They are tuned for level 40 characters, and each level consists of two stages, the first of which has two minion enemies and the second of which has two minion enemies and a boss enemy. As usual with most of the rest of the game, the color of the Time Fragment corresponds to the color of the monsters on the stage, so you can tune your farming team to be extra efficient at killing the monsters in the stage. These levels provide no experience points for the allies in the party.

In my farming strategy guide, I named five stages in Chapter 2 (Season 6) that I prefer for farming Time Fragments: “Whispermen Nightmares” (black), “Time Attack: Run!” (gold), “Time Attack: Dinosaurs!” (red), “Angels over London” (blue), and “The Girl Who Waited: Apalapucia?” (green). I chose these levels for the following reasons:

  • They are all single-color levels with enemies with about 15,000 health, so you can tune your farming team to beat them easily.
  • Coming from Chapter 2, they are easy to beat with a team of level 20 characters.
  • Because they’re from Chapter 2 (rather than Chapter 1), these levels also drop pink Time Fragments, which you can’t get in Chapter 1.
  • Each level has a lot of enemies, so there are more chances for dropping Time Fragments.

How do I feel the new levels stack up against my choices? I think they are terrible for farming. Why? Let’s take a look.

The first thing to think about is who needs to farm Time Fragments? Well, first, there are new players who are trying to level up their allies but don’t have enough Time Fragments to do so. These levels, tuned to level 40 allies, can’t be won by new players. These levels are only accessible to people who have level 40 allies. It takes 52 Time Fragments (18 of each of two colors and 16 pink ones) to get an ally to level 40, and another 43 Time Fragments (three of them advanced Time Fragments)  to rank them up to rank 5 so that they can get more powerful, and that’s only one ally. To get a team of six level 40+ characters, that’s more than 570 Time Fragments (“more than” because Doctors take more than allies). A new player won’t be able to use these levels any time soon.

Once you do get that team of level 40+ characters, you may be able to win these levels, but it’s not very likely that it’ll be easy, because they’re probably all different colors. If you’re trying to farm blue and three of your characters are primarily red, they’ll be nearly useless. The best way to farm these levels would be to have the right color on all six characters, to maximize your damage. Five teams of level 40+ characters now means 3,420 Time Fragments you’ve spent leveling them up. In reality, it won’t be so bad, since you don’t have to use a completely mono-color team (and you’re probably best served to have a couple of non-mono-color allies in each team).

So, let’s say you have a nice stable of farming characters to choose from and you’re ready to start farming fragments. These levels are built for challenge. I estimated the health on one of the boss enemies at over 150,000 health. (Enemies in Chapter 2 have around 20,000 health at the most.) The minions have powers such as “stun all characters with colors that I’m vulnerable to” (meaning, the enemy is blue, so stun all green characters), blindness, “nullify all gems that are the color I’m vulnerable to”, “remove all pink gems”. On the first of these levels I tried, I nearly lost. Now, part of this is my fault, because I had two allies that I was leveling up in the team, but even if I had a fully level-50 team it still would have taken a lot of thinking and time to beat the level. In a later level, the enemies kept all of the characters that it was vulnerable to stunned for the entire fight; luckily, I had one matching-color level 50 ally in the party (I love Gabby!) who managed to kill the entire encounter single-handedly, after about ten minutes of playing.

In the end, this is the experience I had with these levels, compared to the levels that I normally farm in:

  • Each level had five monsters and takes two to four times longer to beat, compared to 10+ monsters that can be beaten in one or two minutes.
  • These levels take strategy to beat, compared to levels that can be easily beaten while watching your favorite Doctor Who episode (I do this a lot).
  • These levels need level 40+ characters, compared to levels that can be beaten by level 20 characters.
  • These levels award no experience, compared to levels that can be beaten by low-level characters who would love to be earning 10,000 experience every two minutes or so.

Of course, the draw of these levels is that they have a higher Time Fragment drop rate, so how many Time Fragments did I get from them? In five plays, one for each level, I received 3, 1, 0, 3, and 1 Time Fragments. Now, this is not a valid test, since I played them so infrequently, but I’m used to at least two Time Fragments from each play of my farming levels (usually more, and some of the bigger ones often drop four to seven Fragments). Considering that I can play these levels two to three times in the amount of time I can play one of these new levels, the better choice is clear.

In conclusion, the new farming levels are not worth it. Do buy Time Crystals to unlock the Fan Area because there’s lots of great content in it, but don’t do it for the farming levels, at least not until they redesign them.

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