Doctor Who: Legacy puzzle mechanics guide

Thanks again to everyone who visited my strategy guide for Doctor Who: Legacy! It was quite exciting to get a little bit of attention for a few days. That guide dealt mostly with everything outside of the puzzle itself, so I thought I would write companion guides for the puzzle part of the game. Today’s guide discusses the mechanics of the puzzle game, and within a few days, I will post a strategy guide for playing the puzzle.

If you have any questions about things I missed, please feel free to add a comment to this post and I’ll make sure to help if I can.

(Check out my other guides.)

Your Team

The characters on your team are displayed just above the puzzle grid. Each character displays their color as a small orb in the upper left corner, and when their special power is available, they flash. The Doctor has two levels of special power, and when his second level power is available, a light of his color circles his icon.

Below your team is your health bar. Your maximum health is the total of the HP of all of your characters. If this bar runs out, you lose the game, and you either must return to the episode select screen or pay a Time Crystal to start again at the place in the episode where your bar ran out.

Enemies

The enemies are displayed at the top of the screen, and there can be one to four enemies displayed. The number, type, and order of enemies is fixed per episode.

Daleks (who are green despite looking red) with attack names. Ten's augmented power is ready.

Daleks (who are green despite looking red) with attack names. Ten’s augmented power is ready.

Below each enemy is its health bar, displayed in the enemy’s color. To defeat the enemy, you need to run it out of health. Below the health bar, the information on its next attack is displayed.

  • The display switches between the turn counter and the name of the attack.
  • The turn counter tells you how many turns until the enemy attacks. A turn counter of “1” means that the enemy will attack right after you take your next move.
  • If the icon next to the attack name is a fist, then it will simply attack you.
  • If the icon is not a fist, then it will do a move, the name of which will be displayed.
  • In general, enemies have a direct attack and one move. Some monsters can have more than one move.

The moves can do a number of different things. For example, Cybermen have a move called “Lock” which locks two pieces on the puzzle grid. You can’t move these pieces (though they will fall if you clear pieces below them), but you can clear them as normal. You will have to let the enemies use their moves on you to figure out what they do.

Playing the Puzzle

When you create a row or column of three or more of the same color pieces, those pieces are removed from the puzzle grid and all characters of that color gain an attack.

  • Damage numbers will appear on those characters, based on their Atk attribute.
  • If you create more than one threesome in the same move, this is considered a combo.
  • If you create more than one threesome of the same color in the same move, all characters of that color gain more attacks (meaning, more damage when they attack).
  • If you can create a fivesome (for example, five of the same color in a straight line, or two threesomes of the same color that intersect or touch each other), the damage from that color will hit all of the enemies.
  • When pieces are removed from the grid, more pieces will fall from the top. These pieces can continue to add to your combo if they fall into rows of three or more.
  • At the end of the turn, the game will briefly display your combo number. Then, the damage done by all characters and the health that’s being restored to you will be increased that many times.
Pieces clearing at the end of a 6-point combo, damage number shown on the characters.

Pieces clearing at the end of a 6-point combo, damage number shown on the characters.

Since the object of the game is to defeat enemies by doing damage without losing all your life, in a nutshell what you want to do is to

  1. create threesomes of the damage color that the targeted enemy is vulnerable to, and
  2. create as many threesomes, of any color, in one move as you can, to add on extra damage from the combo.
  3. If you take damage, you want to match pink pieces to restore health.

Targeting and Damage Application

Targeting a red Dalek. Spoonhead Doc does double damage, Rory does half damage.

Targeting a red Dalek. Spoonhead Doc does double damage, Rory does half damage.

If you don’t target an enemy, damage is applied to the leftmost enemy first. Targeting lets you select the enemy that the damage will be applied to.

  • To target a specific enemy, tap it. A reticle appears on the targeted enemy.
  • When an enemy is targeted, a blinking up-arrow icon appears on characters that do double damage to that enemy, and a blinking down-arrow icon appears on characters that do half damage to that enemy.
  • Attacking or using a single-target special power while an enemy is targeted applies the damage or the special power to that enemy.

This is how the damage is applied to the enemies.

  • If you have an enemy targeted, the damage is applied to that enemy.
  • If you do not have an enemy targeted, the damage is applied to the first enemy on the left.
  • If that enemy dies and there are more attacks available, they are applied to the next enemy to the right. If the enemy was the rightmost, then the extra attacks are applied to the first enemy on the left.
  • Your characters attack from left to right. That means, the Doctor’s attack is applied first, then the attack of the first companion, then the attack of the second companion, etc.
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